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Inferno

Direction / Environment Modeling / Character Modeling /Riging/ Comp / Environment / Lighting /FX
Animation all done by Alireza Akhbariarabani
Music by Nima Dehkharghani https://www.artstation.com/nimadh

I've been working on this project for a while now (almost 3 months from scratch ). The main inspiration behind it came from "Inferno" by Dante Alighieri, while the environment design was influenced by the paintings of Zdzisław Beksiński.
Here are a few details about my workflow: I use 3ds Max with Tyflow for modeling and Arnold for rendering , zbrush/ substance painter for characters . Additionally, I've developed a character setup reminiscent of MetaHumans within 3ds Max. Unfortunately, MetaHuman doesn't support 3ds Max, which is the reason behind developing such a workflow. For animation, I use a combination of #Xsens, #StretchSense, and #Faceware.
In general, this project served as research and development for something bigger, with a couple more shots planned. However, there are a few misses in compositing and FX. For some reason, I've decided to pause working on it for now. Let's see how things go for the future.

Date
March 31, 2024